
Brum captures and imprisons Nina, and Matthias pretends to be on Brum’s side at first, but he eventually turns on Brum and frees Nina. Nina tries to seduce drüskelle leader Jarl Brum into revealing Yul-Bayur’s location.

Inej fights back against her former madam Heleen but is uncovered as a criminal and captured by guards. Inej and Nina disguise themselves as members of the Menagerie brothel to enter, while the boys use a secret drüskelle bridge Matthias shows them.

Nina and Kaz search the prison in case Yul-Bayur is in one of the cells, and Kaz finds Pekka in a cell but chooses to let him live.Īn extra checkpoint of guards prevents the group from walking into the embassy as they’d planned. Jesper uses his Fabrikator powers-he is secretly a Grisha but has kept that fact hidden-to pull iron from the prison bars, and Kaz uses that iron to pick the locks. Inej survives a harrowing journey up an incinerator shaft, and in the process, she finds a new goal for herself: she’ll hunt slavers and their buyers. The crew arrives outside the Ice Court and waylays a prison wagon, changing places with six of the prisoners so they’ll be carted into the Ice Court’s prison. Kaz gathers his crew: Inej, his right-hand woman, known as “the Wraith” since she can practically become invisible Nina, a Grisha Matthias, a Fjerdan former drüskelle (Grisha hunter) with intimate knowledge of the Ice Court Jesper, the Dregs’ sharpshooter and Wylan, Van Eck’s runaway son who is also a skilled bomb builder. Kaz accepts Van Eck’s mission, believing the reward money will help him take down Pekka Rollins, a rival gang leader who conned Kaz’s older brother Jordie. Van Eck wants Kaz to break Yul-Bayer out of prison, so the scientist won’t share the formula for parem with foreign governments.

The man who invented jurda parem, a scientist from Shu Han named Bo Yul-Bayer, is being held in the Ice Court, an impenetrable fortress in Fjerda. Jurda parem is extremely addictive, and Van Eck fears governments could potentially control Grisha with the promise of more parem while using the Grisha’s augmented powers to wage disastrous wars. The merchant tells Kaz of a new drug called jurda paremthat, when ingested by Grisha, amplifies their existing power. Seventeen-year-old Kaz Brenner or “Dirtyhands,” leader of the Dregs gang, is abducted by a merchant with a business proposition.

A people known as the Grisha, who originated in Ravka (the text’s version of Russia), possess magical powers. Six of Crows begins in Ketterdam, an invented version of 17th-century Amsterdam, and the novel’s main characters hail from the seedy criminal district known as the Barrel.
